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NSDI
2004
13 years 9 months ago
Path-Based Failure and Evolution Management
We present a new approach to managing failures and evolution in large, complex distributed systems using runtime paths. We use the paths that requests follow as e through the syst...
Mike Y. Chen, Anthony Accardi, Emre Kiciman, David...
ANCS
2010
ACM
13 years 6 months ago
sNICh: efficient last hop networking in the data center
: sNICh: Efficient Last Hop Networking in the Data Center Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox, Scott Rixner, Partha Ranganathan, Jose Renato Santos HP Laboratories H...
Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox,...
ISSS
2002
IEEE
138views Hardware» more  ISSS 2002»
14 years 1 months ago
An Object-Oriented Design Process for System-on-Chip Using UML
The object-oriented design process has been a hot topic in software development since it will improve product quality and productivity significantly, which is also a major issue i...
Tsuneo Nakata, Akio Matsuda, Minoru Shoji, Shinya ...
NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
EMSOFT
2010
Springer
13 years 6 months ago
Initiating a design pattern catalog for embedded network systems
In the domain of desktop software, design patterns have had a profound impact; they are applied ubiquitously across a broad range of applications. Patterns serve both to promulgat...
Sally K. Wahba, Jason O. Hallstrom, Neelam Soundar...