Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Abstract-- We consider reinforcement learning, and in particular, the Q-learning algorithm in large state and action spaces. In order to cope with the size of the spaces, a functio...
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
We address the learning of trust based on past observations and context information. We argue that from the truster's point of view trust is best expressed as one of several ...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...