Continuous spatial queries posted within an environment of moving objects produce as their results a time-varying set of objects. In the most ambitious case both queries and data ...
Yu-Ling Hsueh, Roger Zimmermann, Haojun Wang, Wei-...
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
We describe parallel implementations of LU factorization with pivoting for multicore architectures. Implementations that differ in two different dimensions are discussed: (1) usin...
Ernie Chan, Robert A. van de Geijn, Andrew Chapman
In this paper, we present a distributed multicamera face tracking system suitable for large wired camera networks. Unlike previous multicamera face tracking systems, our system doe...
Josiah Yoder, Henry Medeiros, Johnny Park, Avinash...
We describe the implementation of an OpenFlow Switch on the NetFPGA platform. OpenFlow is a way to deploy experimental or new protocols in networks that carry production traffic. ...
Jad Naous, David Erickson, G. Adam Covington, Guid...