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APGV
2005
ACM
130views Visualization» more  APGV 2005»
14 years 1 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
PSIVT
2009
Springer
211views Multimedia» more  PSIVT 2009»
14 years 27 days ago
Inclusion of a Second-Order Prior into Semi-Global Matching
Today’s stereo vision algorithms and computing technology allow real-time 3D data analysis, for example for driver assistance systems. A recently developed Semi-Global Matching (...
Simon Hermann, Reinhard Klette, Eduardo Destefanis
PR
2008
87views more  PR 2008»
13 years 8 months ago
Two-dimensional Laplacianfaces method for face recognition
In this paper we propose a two-dimensional (2D) Laplacianfaces method for face recognition. The new algorithm is developed based on two techniques, i.e., locality preserved embedd...
Ben Niu, Qiang Yang, Simon Chi-Keung Shiu, Sankar ...
RAS
2010
136views more  RAS 2010»
13 years 6 months ago
A realistic benchmark for visual indoor place recognition
An important competence for a mobile robot system is the ability to localize and perform context interpretation. This is required to perform basic navigation and to facilitate loc...
Andrzej Pronobis, Barbara Caputo, Patric Jensfelt,...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 2 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...