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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CIDR
2007
141views Algorithms» more  CIDR 2007»
13 years 10 months ago
Fragmentation in Large Object Repositories
Fragmentation leads to unpredictable and degraded application performance. While these problems have been studied in detail for desktop filesystem workloads, this study examines n...
Russell Sears, Catharine van Ingen
ICS
2009
Tsinghua U.
14 years 1 months ago
A translation system for enabling data mining applications on GPUs
Modern GPUs offer much computing power at a very modest cost. Even though CUDA and other related recent developments are accelerating the use of GPUs for general purpose applicati...
Wenjing Ma, Gagan Agrawal
NOSSDAV
2009
Springer
14 years 3 months ago
Overlay monitoring and repair in swarm-based peer-to-peer streaming
In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a ...
Nazanin Magharei, Reza Rejaie
TASE
2011
IEEE
13 years 3 months ago
Multiclass Flow Line Models of Semiconductor Manufacturing Equipment for Fab-Level Simulation
—For multiclass flow line models, we identify a class of service times that allow a decomposition of the system into subsets of servers called channels. In each channel, the cus...
James R. Morrison