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142
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SIGIR
2011
ACM
14 years 7 months ago
Social context summarization
We study a novel problem of social context summarization for Web documents. Traditional summarization research has focused on extracting informative sentences from standard docume...
Zi Yang, Keke Cai, Jie Tang, Li Zhang, Zhong Su, J...
SI3D
2003
ACM
15 years 9 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
133
Voted
ICAC
2007
IEEE
15 years 11 months ago
Autonomic Reactive Systems via Online Learning
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
Sanjit A. Seshia
128
Voted
NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
138
Voted
PERCOM
2010
ACM
15 years 6 months ago
Collaborative real-time speaker identification for wearable systems
We present an unsupervised speaker identification system for personal annotations of conversations and meetings. The system dynamically learns new speakers and recognizes already k...
Mirco Rossi, Oliver Amft, Martin Kusserow, Gerhard...