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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
BNCOD
2006
92views Database» more  BNCOD 2006»
13 years 9 months ago
An Overview of a Scalable Distributed Database System SD-SQL Server
We present a scalable distributed database system called SD-SQL Server. Its original feature is dynamic and transparent repartitioning of growing tables, avoiding the cumbersome ma...
Witold Litwin, Soror Sahri, Thomas J. E. Schwarz
IAJIT
2007
89views more  IAJIT 2007»
13 years 7 months ago
SD-SQL Server: Scalable Distributed Database System
We present a scalable distributed database system called SD-SQL Server. Its original feature is the dynamic and transparent repartitioning of growing tables, avoiding the cumbersom...
Soror Sahri
TOG
2002
156views more  TOG 2002»
13 years 7 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke