In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
+ With more applications being deployed on embedded platforms, software protection becomes increasingly important. This problem is crucial on embedded systems like financial transa...
Xiaotong Zhuang, Tao Zhang, Hsien-Hsin S. Lee, San...
Energy consumption is an important performance parameter for portable and wireless embedded systems. However, energy consumption must be carefully balanced with real-time responsi...