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» Performance of Optical Flow Techniques on Graphics Hardware
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SI3D
2010
ACM
14 years 2 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
SIBGRAPI
1999
IEEE
14 years 2 days ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
DATE
2006
IEEE
110views Hardware» more  DATE 2006»
14 years 1 months ago
Layout driven data communication optimization for high level synthesis
High level synthesis transformations play a major part in shaping the properties of the final circuit. However, most optimizations are performed without much knowledge of the fina...
Ryan Kastner, Wenrui Gong, Xin Hao, Forrest Brewer...
DATE
2005
IEEE
171views Hardware» more  DATE 2005»
14 years 1 months ago
Access Pattern-Based Code Compression for Memory-Constrained Embedded Systems
As compared to a large spectrum of performance optimizations, relatively little effort has been dedicated to optimize other aspects of embedded applications such as memory space r...
Ozcan Ozturk, Hendra Saputra, Mahmut T. Kandemir, ...
EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons