In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
We present a 3D matching framework based on a many-to-many matching algorithm that works with skeletal representations of 3D volumetric objects. We demonstrate the performance of ...
Nicu D. Cornea, M. Fatih Demirci, Deborah Silver, ...
Skeletons are often used as a framework for part-based shape description and matching. This paper describes some useful strategies that can be employed to improve the performance ...
—Medial representations of shapes are useful due to their use of an object-centered coordinate system that directly captures intuitive notions of shape such as thickness, bending...
Selection of the most suitable nodes on a network to execute a parallel application requires matching the network status to the application requirements. We propose and validate a...