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UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
GIS
2003
ACM
14 years 8 months ago
A predictive location model for location-based services
Location-Based Services (LBSs) utilize information about users' locations through location-aware mobile devices to provide services, such as nearest features of interest, the...
Hassan A. Karimi, Xiong Liu
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
14 years 1 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
COMPSAC
2006
IEEE
14 years 1 months ago
Testing Scenario Implementation with Behavior Contracts
This paper presents behavior contracts as a new assertion mechanism and a tool that uses such contracts to support the testing of Object-Oriented (OO) systems. A behavior contract...
Donglin Liang, Kai Xu 0002