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ACMACE
2004
ACM
14 years 1 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
PSYCHNOLOGY
2008
109views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Nurturing Learners' Communities by Creating and Sharing Maps
We present the SketchMap system, which integrates outdoor and classroom activities to support children's collaborative learning. Individual children create maps near their sc...
Sosuke Miura, Pamela Ravasi, Masanori Sugimoto
ITS
2000
Springer
159views Multimedia» more  ITS 2000»
13 years 11 months ago
Can We Learn from ITSs?
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
Benedict du Boulay
SIGCSE
2010
ACM
231views Education» more  SIGCSE 2010»
14 years 1 months ago
Implementing studio-based learning in CS2
This paper presents an experience in designing, implementing, and evaluating a studio-based learning model for CS2. Adapted from architecture and art education, as well as from co...
T. Dean Hendrix, Lakshman Myneni, N. Hari Narayana...
CE
2007
99views more  CE 2007»
13 years 8 months ago
Contextual learning theory: Concrete form and a software prototype to improve early education
In Ôcontextual learning theoryÕ three types of contextual conditions (differentiation of learning procedures and materials, integrated ICT support, and improvement of developme...
Ton Mooij