This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
We present the SketchMap system, which integrates outdoor and classroom activities to support children's collaborative learning. Individual children create maps near their sc...
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
This paper presents an experience in designing, implementing, and evaluating a studio-based learning model for CS2. Adapted from architecture and art education, as well as from co...
T. Dean Hendrix, Lakshman Myneni, N. Hari Narayana...
In Ôcontextual learning theoryÕ three types of contextual conditions (differentiation of learning procedures and materials, integrated ICT support, and improvement of developme...