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MM
2006
ACM
180views Multimedia» more  MM 2006»
14 years 3 months ago
Fast tracking of near-duplicate keyframes in broadcast domain with transitivity propagation
The identification of near-duplicate keyframe (NDK) pairs is a useful task for a variety of applications such as news story threading and content-based video search. In this pape...
Chong-Wah Ngo, Wanlei Zhao, Yu-Gang Jiang
MOBIHOC
2006
ACM
14 years 3 months ago
Wakeup scheduling in wireless sensor networks
A large number of practical sensing and actuating applications require immediate notification of rare but urgent events and also fast delivery of time sensitive actuation command...
Abtin Keshavarzian, Huang Lee, Lakshmi Venkatraman
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NETGAMES
2006
ACM
14 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PODC
2006
ACM
14 years 3 months ago
Sketching asynchronous streams over a sliding window
We study the problem of maintaining sketches of recent elements of a data stream. Motivated by applications involving network data, we consider streams that are asynchronous, in w...
Srikanta Tirthapura, Bojian Xu, Costas Busch