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MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
14 years 2 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
CEC
2011
IEEE
12 years 10 months ago
Simple adaptive cognition for PSO
Abstract—A simple, effective, computationally cheap, and easily tuned method is presented for improving PSO performance by automatically adapting acceleration coefficients. Whil...
Christopher K. Monson
ERSA
2007
194views Hardware» more  ERSA 2007»
13 years 11 months ago
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...
JMLR
2012
12 years 17 days ago
Sparse Additive Machine
We develop a high dimensional nonparametric classification method named sparse additive machine (SAM), which can be viewed as a functional version of support vector machine (SVM)...
Tuo Zhao, Han Liu
WETICE
2003
IEEE
14 years 3 months ago
Coordination in Pervasive Computing Environments
Computer science and engineering nowadays appears to be challenged (and driven) by technological progress and quantitative growth. Among the technological progress challenges are ...
Alois Ferscha