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» Phase Based Modelling of Dynamic Textures
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FGR
2011
IEEE
340views Biometrics» more  FGR 2011»
12 years 11 months ago
Action unit detection using sparse appearance descriptors in space-time video volumes
— Recently developed appearance descriptors offer the opportunity for efficient and robust facial expression recognition. In this paper we investigate the merits of the family o...
Bihan Jiang, Michel François Valstar, Maja ...
CVPR
2004
IEEE
14 years 9 months ago
MetaMorphs: Deformable Shape and Texture Models
We present a new class of deformable models, MetaMorphs, whose formulation integrates both shape and interior texture. The model deformations are derived from both boundary and re...
Xiaolei Huang, Dimitris N. Metaxas, Ting Chen
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 20 days ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
ICCV
2007
IEEE
13 years 9 months ago
Combined Support Vector Machines and Hidden Markov Models for Modeling Facial Action Temporal Dynamics
The analysis of facial expression temporal dynamics is of great importance for many real-world applications. Being able to automatically analyse facial muscle actions (Action Units...
Michel François Valstar, Maja Pantic
PC
2007
141views Management» more  PC 2007»
13 years 7 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger