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ACMACE
2009
ACM
14 years 5 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CHINZ
2009
ACM
14 years 2 months ago
Ambient environments for emotional physical communication
This paper extends our understanding of existing physical and gestural interfaces and presents a potential design space in affective computing using human movement as a form of em...
Michelle Li, He Jianting
FPL
2007
Springer
154views Hardware» more  FPL 2007»
14 years 5 months ago
Physical Unclonable Functions, FPGAs and Public-Key Crypto for IP Protection
In recent years, IP protection of FPGA hardware designs has become a requirement for many IP vendors. To this end solutions have been proposed based on the idea of bitstream encry...
Jorge Guajardo, Sandeep Kumar, Geert Jan Schrijen,...
CHI
2003
ACM
14 years 4 months ago
SeismoSpin: a physical instrument for digital data
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
ACMACE
2008
ACM
14 years 24 days ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...