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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TIFS
2008
145views more  TIFS 2008»
13 years 8 months ago
Physical-Layer Authentication
Authentication is the process where claims of identity are verified. Most mechanisms of authentication (e.g., digital signatures and certificates) exist above the physical layer, t...
Paul L. Yu, John S. Baras, Brian M. Sadler
IJWIS
2006
87views more  IJWIS 2006»
13 years 8 months ago
Systematic Development of Physical Hypermedia Applications
Abstract. In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digita...
Cecilia Challiol, Gustavo Rossi, Silvia E. Gordill...
IMAMS
1994
109views Mathematics» more  IMAMS 1994»
13 years 10 months ago
Physics-Based NURBS Swung Surfaces
We develop a dynamic, free-form surface model which is useful for representing a broad class of objects with symmetries and topological variability. The new model is based upon sw...
Hong Qin, Demetri Terzopoulos
AROBOTS
2007
129views more  AROBOTS 2007»
13 years 8 months ago
Behaviors for physical cooperation between robots for mobility improvement
— A team of small, low-cost robots instead of a single large, complex robot is useful in operations such as search and rescue, urban exploration etc. However, the performance of ...
Ashish Deshpande, Jonathan E. Luntz