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3DPVT
2004
IEEE
194views Visualization» more  3DPVT 2004»
13 years 11 months ago
Heterogeneous Deformation Model for 3D Shape and Motion Recovery from Multi-Viewpoint Images
This paper presents a framework for dynamic 3D shape and motion reconstruction from multi-viewpoint images using a deformable mesh model. By deforming a mesh at a frame to that at...
Shohei Nobuhara, Takashi Matsuyama
VISUALIZATION
1997
IEEE
13 years 11 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri
COMPSAC
2002
IEEE
14 years 10 days ago
A Graphically Based Language for Constructing, Executing and Analysing Models of Software Systems
With computer systems becoming ever larger and more complex, the cost and effort associated with their construction is increasing and the systems are now sufficiently complex that...
Robert John Walters
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
SIGGRAPH
1995
ACM
13 years 11 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters