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» Physically Based Deformable Models in Computer Graphics
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BMCBI
2007
98views more  BMCBI 2007»
13 years 7 months ago
Duration learning for analysis of nanopore ionic current blockades
Background: Ionic current blockade signal processing, for use in nanopore detection, offers a promising new way to analyze single molecule properties, with potential implications ...
Alexander G. Churbanov, Carl Baribault, Stephen Wi...
ICDCSW
2005
IEEE
14 years 29 days ago
DiamondHelp: A Collaborative Interface Framework for Networked Home Appliances
DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelp´s graphical design ...
Charles Rich, Candy L. Sidner, Neal Lesh, Andrew G...
VISUALIZATION
2002
IEEE
14 years 8 days ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
TVCG
2008
148views more  TVCG 2008»
13 years 7 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
SIGGRAPH
2010
ACM
13 years 11 months ago
Manifold bootstrapping for SVBRDF capture
Manifold bootstrapping is a new method for data-driven modeling of real-world, spatially-varying reflectance, based on the idea that reflectance over a given material sample forms...
Yue Dong, Jiaping Wang, Xin Tong, John Snyder, Yan...