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» Physically Based Deformable Models in Computer Graphics
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PG
1997
IEEE
15 years 6 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
184
Voted
CVRMED
1997
Springer
15 years 6 months ago
Volumetric medical images segmentation using shape constrained deformable models
In this paper we address the problem of extracting geometric models from low contrast volumetric images, given a template or reference shape of that model. We proceed by deforming...
Johan Montagnat, Hervé Delingette
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Deformation Transfer to Multi-Component Objects
We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships bet...
Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun
EGH
2003
Springer
15 years 7 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...