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» Physically Based Deformable Models in Computer Graphics
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RT
2001
Springer
15 years 6 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...
CGI
2004
IEEE
15 years 6 months ago
Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anj...
GRAPP
2009
15 years 6 days ago
Simple Flexible Skinning based on Manifold Modeling
Franck Hétroy, Cédric Gérot, ...
3DPVT
2006
IEEE
229views Visualization» more  3DPVT 2006»
15 years 6 months ago
Fast and Efficient Dense Variational Stereo on GPU
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
Julien Mairal, Renaud Keriven, Alexandre Chariot
CVPR
1998
IEEE
15 years 6 months ago
Curves Matching Using Geodesic Paths
We present a method for matching curves which accommodates large and small deformation. The method preserves geometric similarities in the case of small deformation, and loosens t...
Isaac Cohen, Isabelle Herlin