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» Physically Based Deformable Models in Computer Graphics
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145
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AMDO
2006
Springer
15 years 4 months ago
Interactive Soft Object Simulation with Quadratic Finite Elements
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Johannes Mezger, Wolfgang Straßer
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
15 years 7 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
135
Voted
SIGGRAPH
1995
ACM
15 years 6 months ago
Versatile and efficient techniques for simulating cloth and other deformable objects
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...
ICAT
2003
IEEE
15 years 7 months ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elast...
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio...
123
Voted
ECCV
2008
Springer
16 years 4 months ago
Prior-Based Piecewise-Smooth Segmentation by Template Competitive Deformation Using Partitions of Unity
We propose a new algorithm for two-phase, piecewise-smooth segmentation with shape prior. The image is segmented by a binary template that is deformed by a regular geometric transf...
Benoit Mory, Laurent D. Cohen, Oudom Somphone, Sh&...