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» Physically Based Deformable Models in Computer Graphics
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104
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VRCAI
2006
ACM
15 years 8 months ago
Kinetic bounding volume hierarchies for deformable objects
We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AAB...
Gabriel Zachmann, Rene Weller
146
Voted
SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
15 years 9 months ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
ICCV
2001
IEEE
16 years 4 months ago
A Novel Modeling Algorithm for Shape Recovery of Unknown Topology
This paper presents a novel modeling algorithm that is capable of simultaneously recovering correct shape geometry as well as its unknown topology from arbitrarily complicated dat...
Ye Duan, Hong Qin
139
Voted
GRAPHICSINTERFACE
2004
15 years 4 months ago
Interactive Virtual Materials
In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element appro...
Matthias Müller, Markus H. Gross
163
Voted
CVPR
2012
IEEE
13 years 5 months ago
Augmenting deformable part models with irregular-shaped object patches
The performance of part-based object detectors generally degrades for highly flexible objects. The limited topological structure of models and pre-specified part shapes are two ...
Roozbeh Mottaghi