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» Physically Based Motion Transformation
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DCC
2000
IEEE
14 years 1 months ago
RD-Optimization of Hierarchical Structured Adaptive Vector Quantization for Video Coding
This paper contains two contributions to very-low-bitrate video coding. First, we show that in contrast to common practice incremental techniques for rate-distortion optimization ...
Marcel Wagner, Dietmar Saupe
CVPR
2008
IEEE
14 years 10 months ago
Quasi-perspective projection with applications to 3D factorization from uncalibrated image sequences
The paper addresses the problem of factorization-based 3D reconstruction from uncalibrated image sequences. We propose a quasi-perspective projection model and apply the model to ...
Guanghui Wang, Q. M. Jonathan Wu, Guoqiang Sun
ICIP
2006
IEEE
14 years 10 months ago
Windowed Image Registration for Robust Mosaicing of Scenes with Large Background Occlusions
We propose an enhanced window-based approach to local image registration for robust video mosaicing in scenes with arbitrarily moving foreground objects. Unlike other approaches, ...
Andreas Krutz, Michael R. Frater, Matthias Kunter,...
ICPR
2000
IEEE
14 years 9 months ago
Estimation of the Location of Joint Points of Human Body from Successive Volume Data
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
Masaaki Iiyama, Yoshinari Kameda, Michihiko Minoh
CHI
2005
ACM
14 years 9 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...