Sciweavers

636 search results - page 12 / 128
» Physically interactive story environments
Sort
View
ACMDIS
2000
ACM
14 years 11 hour ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
E4MAS
2006
Springer
13 years 11 months ago
A Unified Model for Physical and Social Environments
Abstract. The AGRE model proposed by Ferber et al. is based on an interesting generalization of both physical and social environments. In this paper we revisit the AGRE model and e...
José-Antonio Báez-Barranco, Tiberiu ...
CHI
2002
ACM
14 years 8 months ago
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments....
Andy Cockburn, Bruce J. McKenzie
ACMIDC
2008
13 years 9 months ago
Supporting children as they program to make physical and virtual objects interact
I develop technological tools to help communities of children creatively solve problems as they program computers. The Hook-ups project introduces computational tools that support...
Amon Millner
CANDC
2009
ACM
14 years 2 months ago
Children's storytelling and programming with robotic characters
We introduce mixed physical and digital authoring environments for children, which invite them to create stories with enriched drawings that are programmed to control robotic char...
Kimiko Ryokai, Michael Jongseon Lee, Jonathan Mica...