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INTERACT
2003
15 years 5 months ago
Pointing in Intelligent Environments with the WorldCursor
: We introduce the WorldCursor, a pointing device and cursor designed for intelligent environments. The WorldCursor is analogous to the mouse and cursor used in traditional GUIs: t...
Andrew Wilson, Hubert Pham
CHI
2002
ACM
16 years 4 months ago
A tool-based interactive drawing environment
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with...
Robert St. Amant, Thomas E. Horton
ACMACE
2006
ACM
15 years 10 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
HCI
2009
15 years 1 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
ISMAR
2007
IEEE
15 years 10 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas