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ICALT
2010
IEEE
13 years 8 months ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
E4MAS
2004
Springer
14 years 1 months ago
AGRE: Integrating Environments with Organizations
Abstract. This paper presents an extension of the AGR (Agent-GroupRole) organizational model, called AGRE (AGR + Environment), which includes physical (or simply geometrical) envir...
Jacques Ferber, Fabien Michel, José-Antonio...
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
14 years 2 days ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
ACMIDC
2009
13 years 11 months ago
Designing for physical-digital correspondence in tangible learning environments
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Sara Price, Taciana Pontual Falcão
AUSAI
2005
Springer
14 years 1 months ago
The Virtual Room Inhabitant - Intuitive Interaction with Intelligent Environments
In this paper we describe a new way to improve the usability of complex hardware setups in Intelligent Environments. By introducing a virtual character, we facilitate intuitive int...
Michael Kruppa, Lübomira Spassova, Michael Sc...