Sciweavers

636 search results - page 50 / 128
» Physically interactive story environments
Sort
View
ISMAR
2008
IEEE
14 years 4 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
POLICY
2007
Springer
14 years 4 months ago
A Socio-cognitive Approach to Modeling Policies in Open Environments
The richness of today’s electronic communications mirrors physical world: activities such as shopping, business and scientific collaboration are conducted online. Current intera...
Tatyana Ryutov
EUROMICRO
2007
IEEE
14 years 4 months ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
14 years 2 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
FLAIRS
2008
14 years 11 days ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...