Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of "being there" in...
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
—Rehabilitation robots, together with vision and audio systems form the multimodal environment for exercising the person in a number of ways, unavoidably influencing the physiolo...
Marko Munih, Domen Novak, Jaka Ziherl, Andrej Olen...
Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size ...
Peter Willemsen, Amy Ashurst Gooch, William B. Tho...