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» Planning Partially for Situated Agents
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AAAI
2010
13 years 10 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
AI
2006
Springer
14 years 26 days ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
MIDDLEWARE
2005
Springer
14 years 2 months ago
A context-aware middleware for multimodal dialogue applications with context tracing
This paper presents a context-aware middleware for multimodal dialogue applications. The middleware has the context tracing feature, which is the possibility of the middleware to ...
Manh-Thang Tran, Béat Hirsbrunner, Mich&egr...
AAAI
2004
13 years 10 months ago
Branching and Pruning: An Optimal Temporal POCL Planner Based on Constraint Programming
A key feature of modern optimal planners such as Graphplan and Blackbox is their ability to prune large parts of the search space. Previous Partial Order Causal Link (POCL) planne...
Vincent Vidal, Hector Geffner
WSC
1997
13 years 10 months ago
Simulation of Multiple Time-Pressured Agents
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
Scott D. Anderson