Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
Our goal in this paper is to introduce and motivatea methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion ...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...
— Few robot tasks require as forceful an interaction with the world as excavation. In order to effectively plan its actions, our robot excavator requires a method that allows it ...