Sciweavers

234 search results - page 39 / 47
» Planning with Concurrent Interacting Actions
Sort
View
HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
DEXAW
2003
IEEE
122views Database» more  DEXAW 2003»
14 years 1 months ago
A Framework for Self-Optimizing Grids Using P2P Components
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
Florian Schintke, Thorsten Schütt, Alexander ...
ATAL
2004
Springer
14 years 1 months ago
Towards Supporting Psychologically Plausible Variability in Agent-Based Human Modelling
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
Emma Norling, Frank E. Ritter
AGENTS
2001
Springer
14 years 11 days ago
A knowledge level software engineering methodology for agent oriented programming
Our goal in this paper is to introduce and motivatea methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion ...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...
ICRA
1995
IEEE
79views Robotics» more  ICRA 1995»
13 years 11 months ago
Learning to predict Resistive Forces During Robotic Excavation
— Few robot tasks require as forceful an interaction with the world as excavation. In order to effectively plan its actions, our robot excavator requires a method that allows it ...
Sanjiv Singh