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EDOC
2003
IEEE
15 years 9 months ago
Towards a Language for Coherent Enterprise Architecture Descriptions
A coherent description of architectures provides insight, enables communication among different stakeholders and guides complicated (business and ICT) change processes. Unfortunat...
Henk Jonkers, René van Buuren, Farhad Arbab...
GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AICS
2009
15 years 2 months ago
SceneMaker: Intelligent Multimodal Visualisation of Natural Language Scripts
Abstract. Producing plays, films or animations is a complex and expensive process involving various professionals and media. Our proposed software system, SceneMaker, aims to facil...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...
BIBE
2006
IEEE
184views Bioinformatics» more  BIBE 2006»
15 years 10 months ago
A Language Modeling Text Mining Approach to the Annotation of Protein Community
This paper discusses an ontology based language modeling text mining approach to the annotation of protein community. Communities appear to play an important role in the functional...
Xiaodan Zhang, Daniel Duanqing Wu, Xiaohua Zhou, X...
ASSETS
2006
ACM
15 years 10 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...