Children do not learn the meanings of words from parsing and understanding gigabytes of text; instead meanings are learned from competent speakers who relate language to what'...
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
We analyze the complexity of the popular PlayStation 2 game, Katamari Damacy. In particular, we prove that playing Katamari Damacy optimally is NP-hard and that it cannot be appro...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...