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ICCBR
2005
Springer
14 years 1 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
CIAC
2010
Springer
259views Algorithms» more  CIAC 2010»
13 years 11 months ago
On Strategy Improvement Algorithms for Simple Stochastic Games
The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is play...
Rahul Tripathi, Elena Valkanova, V. S. Anil Kumar
STOC
2006
ACM
132views Algorithms» more  STOC 2006»
14 years 8 months ago
Near-optimal algorithms for unique games
Unique games are constraint satisfaction problems that can be viewed as a generalization of Max-Cut to a larger domain size. The Unique Games Conjecture states that it is hard to ...
Moses Charikar, Konstantin Makarychev, Yury Makary...
AAAI
2011
12 years 7 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
FSTTCS
2008
Springer
13 years 8 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel