We consider a process called Group Network Formation Game, which represents the scenario when strategic agents are building a network together. In our game, agents can have extrem...
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...