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LICS
2000
IEEE
14 years 2 days ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
FORMATS
2008
Springer
13 years 9 months ago
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...
CORR
2011
Springer
215views Education» more  CORR 2011»
12 years 11 months ago
Lasserre Hierarchy, Higher Eigenvalues, and Approximation Schemes for Quadratic Integer Programming with PSD Objectives
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. Thi...
Venkatesan Guruswami, Ali Kemal Sinop
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 7 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
ECAI
2004
Springer
14 years 1 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...