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» Playing in a Virtual World: Exploration and Aspects of Play
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AIIDE
2009
13 years 9 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
PSYCHNOLOGY
2008
97views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Being Inside the Quantum Atom
This article explores the possibility of using dynamic Educational Virtual Environments (EVEs) for helping students with limited background in physics and mathematics to deeply un...
Assimina M. Kontogeorgiou, Joan Bellou, Tassos A. ...
CEC
2005
IEEE
14 years 1 months ago
The emergence of cooperation among agents using simple fixed bias tagging
AbstractThe principle of cooperation influences our everyday lives. This conflict between individual and collective rationality can be modelled through the use of social dilemmas...
Enda Howley, Colm O'Riordan