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» Playing in a Virtual World: Exploration and Aspects of Play
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ICAT
2006
IEEE
14 years 1 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
DAC
1996
ACM
13 years 12 months ago
Early Power Exploration - A World Wide Web Application
Abstract: Exploration at the earliest stages of the design process is an integral component of effective low-power design. Nevertheless, superficial high-level analyses with insuff...
David Lidsky, Jan M. Rabaey
SI3D
2012
ACM
12 years 3 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
IWEC
2008
13 years 9 months ago
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a mor...
Charles Henden, Erik Champion, Ralf Mühlberge...
ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
14 years 2 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...