Sciweavers

1319 search results - page 243 / 264
» Playing the Expert Game
Sort
View
PERVASIVE
2007
Springer
14 years 1 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
ROBOCUP
2007
Springer
79views Robotics» more  ROBOCUP 2007»
14 years 1 months ago
Self-localization Using Odometry and Horizontal Bearings to Landmarks
On the way to the big goal - the game against the human world champion on a real soccer field - the configuration of the soccer fields in RoboCup has changed during the last yea...
Matthias Jüngel, Max Risler
ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
14 years 1 months ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada
APGV
2006
ACM
14 years 1 months ago
Updating orientation in large virtual environments using scaled translational gain
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
CEC
2005
IEEE
14 years 1 months ago
Coevolution of neural Go players in a cultural environment
Abstract- We present experiments (co)evolving Go players based on artificial neural networks (ANNs) for a 5x5 board. ANN structure and weights are encoded in multi–chromosomal g...
Helmut A. Mayer, Peter Maier