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ICMCS
2005
IEEE
150views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Automatic parsing of American football videos by intermodal collaboration based on transition rules
This paper proposes an automatic American football video parsing method based on transition rules of an American football game. Combining the results of live scene extraction and ...
Naoko Nitta, Noboru Babaguchi
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 10 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
KBS
2006
231views more  KBS 2006»
13 years 9 months ago
Predicting football results using Bayesian nets and other machine learning techniques
Bayesian networks (BNs) provide a means for representing, displaying, and making available in a usable form the knowledge of experts in a given Weld. In this paper, we look at the...
A. Joseph, Norman E. Fenton, Martin Neil
EXPERT
2002
131views more  EXPERT 2002»
13 years 8 months ago
A Behavior Language for Story-Based Believable Agents
ABL is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents - characters which express rich personality, and w...
Michael Mateas, Andrew Stern
IWEC
2007
13 years 10 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto