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EXPERT
2008
47views more  EXPERT 2008»
13 years 7 months ago
Games with a Purpose for the Semantic Web
Katharina Siorpaes, Martin Hepp
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
JACM
2006
93views more  JACM 2006»
13 years 7 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo
GAMEON
2003
13 years 9 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
DIGRA
2005
Springer
14 years 1 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli