Sciweavers

1319 search results - page 68 / 264
» Playing the Expert Game
Sort
View
EUROPAR
2004
Springer
14 years 2 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
CRYPTO
1993
Springer
130views Cryptology» more  CRYPTO 1993»
14 years 1 months ago
Discreet Solitary Games
Cryptographic techniques have been used intensively in the past to show how to play multiparty games in an adversarial scenario. We now investigate the cryptographic power of a dec...
Claude Crépeau, Joe Kilian
NETGAMES
2004
ACM
14 years 2 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
VRST
2004
ACM
14 years 2 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
ICALP
2010
Springer
14 years 1 months ago
Energy Parity Games
Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative)...
Krishnendu Chatterjee, Laurent Doyen