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ACSAC
2002
IEEE
14 years 2 months ago
With Gaming Technology towards Secure User Interfaces
Technology aimed at making life easier for game developers is an issue of controversy among security experts. Objections arise out of concerns of stability of a gamefriendly platf...
Hanno Langweg
NETGAMES
2006
ACM
14 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ROBOCUP
2001
Springer
125views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
Evaluation of the Performance of CS Freiburg 1999 and CS Freiburg 2000
One of the questions one may ask when following research in robotic soccer is whether there is a measurable progress over the years in the robotic leagues. While everybody who has ...
Guido Isekenmeier, Bernhard Nebel, Thilo Weigel
AIIDE
2009
13 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
GROUP
2009
ACM
14 years 3 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...