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AAAI
2008
13 years 9 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
FLAIRS
2007
13 years 9 months ago
Playing with Cases: Tempo Transformations of Jazz Performances Using Case-Based Reasoning
The research described here focuses on global tempo transformations of monophonic recordings of saxophone jazz performances. We have investigated the problem of how a performance ...
Ramon López de Mántaras, Maarten Gra...
IJCAI
1993
13 years 8 months ago
Learning of Resource Allocation Strategies for Game Playing
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet, the problem of devising resource allocation strategies for game playing did n...
Shaul Markovitch, Yaron Sella
CPC
2010
74views more  CPC 2010»
13 years 4 months ago
Playing to Retain the Advantage
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1 : q) Maker-Breaker game, played on the ed...
Noga Alon, Dan Hefetz, Michael Krivelevich
WWW
2009
ACM
14 years 8 months ago
Playful tagging: folksonomy generation using online games
Collaborative Tagging is a powerful method to create folksonomies that can be used to grasp/filter user preferences or enhance web search. Recent research has shown that depending...
Markus Krause, Hidir Aras