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ANTSW
2010
Springer
13 years 6 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
NETGAMES
2006
ACM
14 years 2 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 2 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
DIGRA
2005
Springer
14 years 2 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CHI
2011
ACM
13 years 6 days ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller