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PG
2003
IEEE
14 years 25 days ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
RT
2005
Springer
14 years 1 months ago
Importance Resampling for Global Illumination
This paper develops importance resampling into a variance reduction technique for Monte Carlo integration. Importance resampling is a sample generation technique that can be used ...
Justin Talbot, David Cline, Parris K. Egbert
MOBILWARE
2009
ACM
14 years 2 months ago
Map-Based Compressive Sensing Model for Wireless Sensor Network Architecture, A Starting Point
Sub-Nyquist sampling techniques for Wireless Sensor Networks (WSN) are gaining increasing attention as an alternative method to capture natural events with desired quality while mi...
Mohammadreza Mahmudimanesh, Abdelmajid Khelil, Nas...
ICIP
2005
IEEE
14 years 9 months ago
A frequency-based approach for efficient plenoptic sampling
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...
Jean-Daniel Deschênes, Patrick Hébert...
VMV
2001
303views Visualization» more  VMV 2001»
13 years 9 months ago
Extracting Cylinders in Full 3D Data Using a Random Sampling Method and the Gaussian Image
This paper presents a new method for extracting cylinders from an unorganized set of 3D points. The originality of this approach is to separate the extraction problem into two dis...
Thomas Chaperon, François Goulette