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CGF
2002
135views more  CGF 2002»
13 years 9 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
CGF
2007
98views more  CGF 2007»
13 years 9 months ago
Distance-Ranked Connectivity Compression of Triangle Meshes
We present a new, single-rate method for compressing the connectivity information of a connected 2-manifold triangle mesh with or without boundary. Traditional compression schemes...
Patrick Marais, James E. Gain, D. Shreiner
IJRR
2002
175views more  IJRR 2002»
13 years 9 months ago
Navigation Strategies for Exploring Indoor Environments
This paper investigates safe and efficient map-building strategies for a mobile robot with imperfect control and sensing. In the implementation, a robot equipped with a range sens...
Héctor H. González-Baños, Jea...
RITA
2002
110views more  RITA 2002»
13 years 9 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
SPE
1998
129views more  SPE 1998»
13 years 9 months ago
Timing Trials, or the Trials of Timing: Experiments with Scripting and User-Interface Languages
This paper describes some basic experiments to see how fast various popular scripting and user-interface languages run on a spectrum of representative tasks. We found enormous var...
Brian W. Kernighan, Christopher J. Van Wyk
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