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WSCG
2004
154views more  WSCG 2004»
13 years 8 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
MICCAI
1998
Springer
13 years 11 months ago
Vascular Shape Segmentation and Structure Extraction Using a Shape-Based Region-Growing Model
A new, practical, and efficient approach is proposed for 3D vascular segmentation and bifurcation structure extraction. The method uses a combination of mathematical morphology, re...
Yoshitaka Masutani, Thomas Schiemann, Karl Heinz H...
ISSAC
2004
Springer
118views Mathematics» more  ISSAC 2004»
14 years 3 days ago
The approximate GCD of inexact polynomials
This paper presents an algorithm and its implementation for computing the approximate GCD (greatest common divisor) of multivariate polynomials whose coefficients may be inexact. ...
Zhonggang Zeng, Barry H. Dayton
SIGGRAPH
1994
ACM
13 years 10 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
SIGCSE
2002
ACM
163views Education» more  SIGCSE 2002»
13 years 6 months ago
Design guidelines for the lab component of objects-first CS1
We adopt the view that CS1 labs are not programming assignments, and that they should not be used for grading students or assessing their level of understanding. Instead, we think...
Hamzeh Roumani