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CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
DSMML
2004
Springer
14 years 29 days ago
Multi Channel Sequence Processing
Abstract. This paper summarizes some of the current research challenges arising from multi-channel sequence processing. Indeed, multiple real life applications involve simultaneous...
Samy Bengio, Hervé Bourlard
ICPADS
2002
IEEE
14 years 15 days ago
Self-Stabilizing Wormhole Routing on Ring Networks
Wormhole routing is most common in parallel architectures in which messages are sent in small fragments called flits. It is a lightweight and efficient method of routing message...
Ajoy Kumar Datta, Maria Gradinariu, Anthony B. Ken...
SCS
2004
13 years 9 months ago
A Method and Tool Support for Model-based Semi-automated Failure Modes and Effects Analysis of Engineering Designs
Limitations in scope but also difficulties with the efficiency and scalability of present algorithms seem to have so far limited the industrial uptake of existing automated FMEA t...
Yiannis Papadopoulos, David Parker 0002, Christian...
HPCA
2006
IEEE
14 years 8 months ago
Exploiting parallelism and structure to accelerate the simulation of chip multi-processors
Simulation is an important means of evaluating new microarchitectures. Current trends toward chip multiprocessors (CMPs) try the ability of designers to develop efficient simulato...
David A. Penry, Daniel Fay, David Hodgdon, Ryan We...