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GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
13 years 11 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
AIIDE
2009
13 years 7 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
JOCN
2011
78views more  JOCN 2011»
13 years 1 months ago
Changes in Cerebello-motor Connectivity during Procedural Learning by Actual Execution and Observation
■ The cerebellum is involved in motor learning of new procedures both during actual execution of a motor task and during observational training. These processes are thought to d...
Sara Torriero, Massimiliano Oliveri, Giacomo Koch,...
BMCBI
2007
168views more  BMCBI 2007»
13 years 6 months ago
Benchmarking consensus model quality assessment for protein fold recognition
Background: Selecting the highest quality 3D model of a protein structure from a number of alternatives remains an important challenge in the field of structural bioinformatics. M...
Liam J. McGuffin
IKE
2008
13 years 8 months ago
Text-independent Speaker Identification Based on MAP Channel Compensation and Pitch-dependent Features
One major source of performance decline in speaker recognition system is channel mismatch between training and testing. This paper focuses on improving channel robustness of speake...
JiQing Han, RongChun Gao